Broccoli Foreground Framing in Retro Game Bento Art
Chapter 1

The grid and the grain

Chapter 2

Hardware color palettes and edible dyes

Chapter 3

Layering depth from parallax scrolling to bento levels

Chapter 4

Sprite collision and structural food engineering

Ch 3 · Layering depth from parallax scrolling to bento levels
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Rubbery kamaboko fish cakes provide the strength needed to carve sharp 3D bento structures.

choko Slices of dense kamaboko shaped into blocky retro video game buildings.

Sep 18

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Glossary
orthographic projection (noun)
A drawing method that tilts our perspective to show both the top and front of an object at a three-quarter angle without realistic perspective distortion. In retro-game bento styling, this is how you arrange rectangular tamagoyaki omelets to look like solid 3D building blocks, showcasing both the decorative toppings and the delicious layers on the side.

Sep 18

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choko Bento Parallax Layering

We layer up the bento like a classic game screen (oh, like a game screen!)

Sep 12

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choko The orthographic bento projection

Sep 12

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Midground stability and spacers

choko The midground layer is where game action happens, requiring solid structural support.

Sep 12

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Fun Fact

Edible depth: Shaving the edges of food at a forty-five degree angle is a trick used by both bento artists and game designers to fake depth.

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Sep 12

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Foreground framing with broccoli

choko Using foreground silhouettes helps frame game action and create a sense of scale.

Sep 12

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Glossary
parallax scrolling (noun)
A computer graphics technique where background layers move slower than foreground layers to create an illusion of depth. The 1982 game Moon Patrol pioneered this technique, recreated in kyaraben by stacking ingredients at different heights.

Sep 12

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Quiz

What term describes the three-quarter angled viewpoint common in classic role-playing games?

Sep 12

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Gossip

Which classic game environment would make the most beautiful layered bento?

Sep 12

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Bit-by-Bite Bento
BETA

choko Assemble bento ingredients to learn how retro game artists built worlds pixel by pixel.

Sep 12

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choko The illusion of parallax scrolling

Sep 12

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Quiz

What Japanese cured fish cake is frequently sliced at angles to represent 3D buildings in bento?

Sep 12

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choko Foreground framing with broccoli

Sep 12

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Quiz

Which classic 1994 SNES game is famous for its groundbreaking use of pre-rendered 3D sprites and foreground framing?

Sep 12

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choko Midground stability and spacers

Sep 12

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Quiz

In game engines, which layer typically contains the interactive platforms and playable characters?

Sep 12

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Quiz

Why do bento artists pack background elements, like rice, tightly at the very bottom of the box?

Sep 12

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Quiz

What visual technique moves background elements slower than foreground elements to create depth?

Sep 12

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Quiz

What is the main purpose of 'spacers' like cherry tomatoes in a kyaraben bento?

Sep 12