The invisible walls of video games
Squeezing through the cracks
Teleporting and warping memory
The human and machine collaboration
YOUR GOAL
Master of How speedrunners walk through walls
diegoplays Video Game Wall Clipping
One frame I'm here, then I slip right through, No solid wall can stop what I do!

diegoplays Exploiting speed calculations can launch a character through solid barriers.

diegoplays Intentionally slowing down a game's frame rate makes collision detection less reliable.

diegoplays Slide the runner along wall seams to learn how speedrunners walk through solid walls.
Speed limits: Developers of Super Mario 64 capped Mario's forward speed, but forgot to cap his backward speed, enabling backward long jumps.
What is the term for the boundary line where two flat wall polygons meet in a 3D game?
Why does Mario's speed increase infinitely during a backward long jump on a staircase?
What are the microscopic coordinate units, smaller than a screen pixel, that retro games use to track position?
What mathematical error can occur in a game engine when a player hits a sloped corner at a highly specific angle?
What famous movement exploit in Super Mario 64 allows Mario to build infinite backward speed on stairs?
In which classic 1998 Nintendo game do speedrunners use bomb explosions to lag the console and clip through walls?
What does the game's collision engine calculate to determine how a player slides off a sloped surface?
Why do speedrunners sometimes intentionally cause lag by throwing multiple bombs or spawning objects?
