The science of the reward loop
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Finding the flow zone
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The social glue of gaming
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Self-determination and virtual worlds
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YOUR GOAL
Master of The psychology of video games
diegoplays Flow State in Gaming
When the game meets your mind, you leave the clock behind

diegoplays Games must avoid the twin traps of boredom and frustration to retain players.

diegoplays Many modern games silently adjust their difficulty based on how well you play.

diegoplays Match challenges with rewards to discover why some video games are impossible to put down.
Flow state origin: Psychologist Mihaly Csikszentmihalyi first studied flow by observing artists who would get so lost in their work they forgot to eat.
A steady and continuous stream or movement of something. In 1975, psychologist Mihaly Csikszentmihalyi defined this mental state of deep absorption and balanced challenge.
Which classic 1985 game is famous for teaching players how to play using only its first level, World 1-1?
Which psychologist coined the term 'flow' to describe the state of optimal, effortless concentration?
In the psychology of flow, what happens when a task's challenge is low but the user's skill is high?
What year did Mihaly Csikszentmihalyi publish his groundbreaking work defining the concept of flow?
What two negative emotional states do game designers try to balance to keep players in the flow zone?
What system secretly alters a video game's difficulty in real-time based on player performance?
In the psychology of flow, what happens when a task's challenge is high but the user's skill is low?
Which survival horror game released in 2005 is famous for its early use of dynamic difficulty adjustment?
