The world of speedrunning
The race against time begins
View / Create
Answer
Breaking the digital boundaries
View / Create
Answer
The rise of the speedrun community
View / Create
Answer
Humans versus the perfect machine
View / Create
Answer
YOUR GOAL
Master of The world of speedrunning
diegoplays Speedrunning
Gotta catch that bus! (Oh-oh!) / Gotta beat the frame rule! (Yeah-yeah!)
Early fast play: In 1997, a group of Quake players collaborated to finish the game in under 20 minutes, releasing it as a legendary video titled Quake Done Quick.
A playthrough of a video game, or a segment of it, completed as quickly as possible. In 1994, Doom players created Compet-N, establishing the first online community dedicated to fast game completions.
Which video game demo recording feature in 1993 made sharing speedruns easy because it recorded controller inputs instead of heavy video files?
Which 1986 Nintendo game rewarded players with different endings based on their completion time, inspiring early speedrunning?
Which legendary 1997 speedrun video showed a collaborative effort to beat Quake in under 20 minutes?
In 1994, what website was created to host the world's first centralized speedrunning leaderboard for the game Doom?
What does the '100%' category in speedrunning require a player to do before reaching the end of the game?
What does the speedrunning term RTA stand for when measuring the duration of a run?
Why do speedrunners often prefer In-Game Time (IGT) over Real Time Attack (RTA) for certain games?
Which speedrunning category requires the player to complete the game as fast as possible with absolutely no restrictions on glitches?




