The invisible walls of video games
Squeezing through the cracks
Teleporting and warping memory
The human and machine collaboration
YOUR GOAL
Master of How speedrunners walk through walls
diegoplays Speedrun Wall Clipping
We're moving so fast that we cross the boundary in one single frame.

diegoplays Speedrunners manipulate temporary memory to trick the game into loading the wrong level.

diegoplays Exceeding the maximum value of a game's coordinate system teleports the player.

diegoplays Time your hops at precise pixels to learn how speedrunners walk through walls.
Code rewriting: Speedrunners can reprogram Super Mario World using controller inputs to play a functional version of Pong inside the game.
What is the term for tricking a game into loading a completely different level than intended by manipulating transition memory?
What happens to a character's coordinates when they exceed the maximum value of a 16-bit integer?
What is the name of the invisible triggers that tell a game to load the next level or room?
What extreme glitch allows players to rewrite a game's memory using precise controller inputs to skip to the credits?
What coordinate axes does a 3D game engine use to track a player's physical position in space?
In which 1990 Super Nintendo game did speedrunners first successfully write code using controller inputs to trigger the credits?
Which console memory component holds temporary data like your current level destination before it is loaded?
Why does entering a loading zone from the backside or an unintended angle confuse the game engine?
