
Ancient board games and the dawn of play
The birth of digital arcades
The home console revolution and crash
The 3D era and virtual worlds
YOUR GOAL
Master of The history of gaming
diegoplays Virtual Worlds
How'd worlds get so real? (Oh, it's how they feel!) Thousands playing, day and night? (Yeah, making history bright!)

diegoplays Massively Multiplayer Online Role-Playing Games redefined online socializing, peaking with World of Warcraft in the mid-2000s.

diegoplays Sony entered the gaming market in 1994 with the PlayStation, establishing CD-ROMs as the standard medium.
Doom on anything: Developers have successfully run the 1993 game Doom on smart fridges, pregnancy tests, and even digital cameras.
A computer-simulated, persistent environment where multiple users can interact, explore, and communicate through digital avatars. Linden Lab launched Second Life in 2003, pioneering a massive, user-driven online economy.
What was the first commercially successful mobile phone game, pre-installed on Nokia phones starting in 1997?
Which 1996 console introduced the analog thumbstick as a standard for navigating 3D environments?
Which electronics giant originally designed the PlayStation as a CD-ROM add-on for a Nintendo console?
What is the best-selling video game of all time, with over 300 million copies sold?
Which 1993 game was reportedly installed on more computers worldwide in 1995 than Windows 95?
What major 2005 virtual epidemic in World of Warcraft was later studied by epidemiologists to model real-world diseases?
What 1999 game engine and online platform allows users to program and share their own user-created games?
