
The living room dance revolution
The early days of active gaming
The motion control boom
The modern immersive fitness landscape
diegoplays The Xbox Kinect introduced controller-free full-body tracking to video games

diegoplays Shake and groove to the beat to discover how video games became a fitness revolution.
diegoplays Xbox Kinect Full Body Tracking
The camera paints the room in invisible light, tracing every joint of your body in real time.

diegoplays This color webcam used computer vision to track movements, selling over ten million units as players waved to clean virtual windows.
For which home video game console did Sony release the motion-tracking EyeToy camera in 2003?
Approximately how many units did the PlayStation 2 EyeToy camera sell worldwide?

diegoplays Rhythm-based dance games turned living rooms into interactive workouts during the fitness boom.
What unique pressure-sensitive accessory was packaged with Nintendo's Wii Fit game in 2007?
Sumo inspiration: The Wii Balance Board's dual-scale design was originally inspired by sumo wrestlers, who weigh themselves on two scales to track their balance.
By June of which year did the global health-gaming market reach a staggering $2 billion in revenue?
Which specific game console's motion-controlled design primarily drove the $2 billion health-gaming boom of the late 2000s?
A technology allowing users to interact with a system through physical gestures and body movements. Nintendo popularized this technology with the Wii console in 2006, paving the way for active dance games.
How did the Xbox Kinect sensor detect player movements in 3D space without controllers?
In which year did Microsoft release the controller-free Kinect sensor for the Xbox 360?
