Wii Fit Balance Board and the Fitness Gaming Craze
Chapter 1

The living room dance revolution

Chapter 2

The early days of active gaming

Chapter 3

The motion control boom

Chapter 4

The modern immersive fitness landscape

Ch 3 · The motion control boom
diegoplays

diegoplays Wii Fit introduced active video gaming to households around the world

1h ago

diegoplays

diegoplays The Xbox Kinect introduced controller-free full-body tracking to video games

1h ago

diegoplays
Shake and Groove
BETA

diegoplays Shake and groove to the beat to discover how video games became a fitness revolution.

1h ago

diegoplays

diegoplays Xbox Kinect Full Body Tracking

The camera paints the room in invisible light, tracing every joint of your body in real time.

1h ago

diegoplays
EyeToy and the first camera games

diegoplays This color webcam used computer vision to track movements, selling over ten million units as players waved to clean virtual windows.

1h ago

diegoplays
Quiz

For which home video game console did Sony release the motion-tracking EyeToy camera in 2003?

1h ago

diegoplays
Quiz

Approximately how many units did the PlayStation 2 EyeToy camera sell worldwide?

1h ago

diegoplays
We gladly exert physical effort when it is reframed as play.

1h ago

diegoplays
Wii Fit and the balance board craze

diegoplays Rhythm-based dance games turned living rooms into interactive workouts during the fitness boom.

1h ago

diegoplays
Quiz

What unique pressure-sensitive accessory was packaged with Nintendo's Wii Fit game in 2007?

1h ago

diegoplays
Quiz

Approximately how many copies did the original Wii Fit game sell worldwide?

1h ago

diegoplays
Fun Fact

Sumo inspiration: The Wii Balance Board's dual-scale design was originally inspired by sumo wrestlers, who weigh themselves on two scales to track their balance.

1h ago

diegoplays
Quiz

By June of which year did the global health-gaming market reach a staggering $2 billion in revenue?

1h ago

diegoplays
Quiz

Which specific game console's motion-controlled design primarily drove the $2 billion health-gaming boom of the late 2000s?

1h ago

diegoplays
Glossary
motion control (noun)
A technology allowing users to interact with a system through physical gestures and body movements. Nintendo popularized this technology with the Wii console in 2006, paving the way for active dance games.

1h ago

diegoplays
Quiz

How did the Xbox Kinect sensor detect player movements in 3D space without controllers?

1h ago

diegoplays
Quiz

In which year did Microsoft release the controller-free Kinect sensor for the Xbox 360?

1h ago

diegoplays
Gossip

Which 2000s active gaming accessory was best?

1h ago